NEW POKEMON ESSENTIALS UPDATE(v14)

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NEW POKEMON ESSENTIALS UPDATE(v14)

Post by TBC on Sun Aug 18, 2013 3:18 pm

Generation 0 is updated to version 14 of the Pokemon Essentials Starter Kit!! Whoo! I have put out the new features below:


New features:

Added dust cloud animation when landing after a jump.
Field animations like grass rustling are now tinted according to the time of day (if appropriate).
The player and events now only sink into bush tiles if they're stationary.
Events in tall grass (terrain tag 10 and bush flag set) now sink 32 pixels into it.
Surfing and diving charsets now use all 4 frames rather than 2.
The bicycle BGM now stops playing if you cycle to a new map.
Added method Kernel.pbTransferSurfing to allow the player to keep surfing after a map transition.
pbExclaim can now make multiple events show the same exclamation animation at once.
Overhauled Poké Radar scripts to make it work more like the official games.
Poké Radar can now have exclusive wild encounters.
Poké Radar now takes SHINYPOKEMONCHANCE into account (same ultimate chance).
Simplified the converting of an item into an item/Pokémon (for Kurt/Fossil Reviver) a little.
Happiness gain due to walking tweaked to work like in Gen 5 games.
Pickup now uses the B2W2 set of items.
Raised Pokémon species name and kind lengths to 20 characters (longer species names won't fit in some display areas, though).
Pokémon names no longer have the gender symbol cut off their end.
Removed the gender icons from the Nidoran names.
Eggs now inherit the type of Poké Ball they are in from their mother.
Basculin now inherits its mother's form (or of whichever parent isn't Ditto).
Spiky-eared Pichu can no longer evolve.
Tweaked Shiny Charm's effect.
Text messages can now also line break themselves after a hyphen.
Sped up the text speed options.
Sped up many screen transitions.
Sped up box sliding in the storage screen.
Optimised loading of various sprites and icons.
Added egg hatching animation (by FL).
Added icons to the naming screens to show what you're naming (player/Pokémon/storage box).
Animated the player in the load screen's Continue panel.
Removed unnecessary redrawing of bitmaps in the Pokégear menu.
Improved FPS in Pokédex forms page.
Tweaked the animation of the line-ups appearing in battle.
The battle command menu now selects Fight each round by default, rather than what you chose to do in the last round.
Made battle buttons glow more when selected.
Small error-preventing tweaks to HP changing in battle.
Sped up some HP changes in battle.
Significantly sped up the filling of the Exp bar in battle.
Made changes to the AI.
"Battle scene" option now prevents all move/common animations from showing.
Removed messages that weather remains in effect, to speed up things slightly.
The sleep status now applies for 1-3 turns.
Added effect of Foul Play.
Added Friend Guard's effect (currently only affects damage taken from an attack).
Added Sheer Force.
Added Life Orb's effect.
Mental Herb now also ends the effect of Heal Block.
Quick Ball now applies a 5x capture rate in the first turn of battle.
Cleaned up some battle code.
Replaced move-processing scripts with new, tidier versions.
Added simple way to store the outcome of a trainer battle (single or double) in a global variable.
Added trainer comment "Outcome", which is the variable in which to store the result of that trainer battle.
Added way to play the charging animations of two-turn attacks.
Made new Tail Whip animation.
Added ghost frames in the Animation Editor which show the previous frame's cels.
Reverted changes to class StringInput from v13.
Minor rearranging of some script sections at the bottom.
pbAddForeignPokemon and pbGenerateEgg can now accept predefined Pokémon.
Added method $Trainer.clearPokedex.
Methods in $PokemonBag (e.g. $PokemonBag.pbQuantity) no longer need PBItems: in their arguments.
Changing the map view mode in the scripts no longer requires you to delete your save for the change to apply.
Added the ability to change the buying and/or selling price of an item in a particular Mart.
Can now stop def pbPhoneRegisterNPC from showing its "registered Dave" message.
In Debug mode, can hold Ctrl while using the Poké Radar to ignore its low battery.
In Debug mode, can hold Ctrl to Fly to places you haven't yet visited.
Can now toggle the Internal flag rather than just turn it on via the Debug option.
Made it easier to set the size of a square on the Town Map (default 16x16 pixels).
Edited townmapgen.html to allow working with squares of different sizes (1-16 pixels width/height).
Added Pokémon gender ratio FemaleSevenEighths for completeness.
Tidied up references to evolution methods to make them easier to redefine.
Can now make evolution methods whose variable is an elemental type.
Tweaked move descriptions to make them all display fully when shown in the summary screen.
Tweaked ability descriptions to make them all display fully when shown in the summary screen.
Merged the Pokémon Pack back into the main download because people can't follow instructions.
Tweaked waterfall autotiles.
Added autotiles for water currents.
Fixed arrow key graphic in the controls screen.

Thanks, and stay tuned!


Last edited by TBC on Tue Dec 09, 2014 3:12 pm; edited 1 time in total

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Re: NEW POKEMON ESSENTIALS UPDATE(v14)

Post by tooandorisu on Tue Jul 29, 2014 11:50 am

Is Gen0 updateing to v.13? Or has been?

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Re: NEW POKEMON ESSENTIALS UPDATE(v14)

Post by TBC on Wed Aug 27, 2014 9:53 pm

Yes, it's been updated to .13. I've just been lazy with the forums and haven't made a post about it, hahahaha.
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Re: NEW POKEMON ESSENTIALS UPDATE(v14)

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